Nov 21, 2005, 02:46 AM // 02:46
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#1
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Lion's Arch Merchant
Join Date: Aug 2005
Location: Boston, MA
Profession: Me/Mo
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Warrior Mesmer (Caster Hunter)
I have recently been playing in the random arenas with this build, with great success I might add. If the general community could judge it or make suggestons, I would really appericiate it.
If the attributes are a little off, sorry, I am on my laptop.
W/Me
Domination 11
Inspiration 11
Swordsmanship/axe mastery 9 + 2
Leech Signet
Power Drain
Power Block {E}
Signet of Humility
Drain Enchantment
Black Out
Either Feast
Ressurection Signet/Physical Resistance
Basicaly you run up to the caster of your choosing (call target), remove any enchantments, interupt all their spells, stop them from using their elite skill, and then black them out... and if you need a quick heal during that time just use either feast.
(and the whole time you are attacking them with your sword, or axe)
During every single on of my battles I never ran out of energy because of leech signet, drain, and power drain. ^_^
what do you think?
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Nov 21, 2005, 04:46 AM // 04:46
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#2
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Wilds Pathfinder
Join Date: Jul 2005
Location: in exile
Profession: W/
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i think you just posted 2 threads at once, accidentally or not
but thats off topic
this build is kinda....well...really odd. your using 25% of your skill bar for energy management, and those 2 skills have long recharge and both only work if you can catch them casting, and with all the shutdown skills you have, you seem to be contradicting your own build
also, not haveing any warrior skills is really buggin me, and it seems that a Me/W would work just as well, if not much better, because of the larger energy pool, runes for inspiration and dominatoin, and you can still have 10 swordsmanship.
overall, i cant really see how this build works partly cause it seems 99% mesmer as warrior primary, and mabye cause ive never seen anything like it before.
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Nov 21, 2005, 05:18 AM // 05:18
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#3
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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The skills also double as interrupts. Warrior gives more armor and less of a target priority. Interrupting keeps her from dying because.. it's hard for you to kill something without spells. And if she doesn't have problems with energy, why not?
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Nov 21, 2005, 07:05 AM // 07:05
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#4
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Because Mesmer Runes give a very strong advantage to them over this build.
Sure interrupts are so fast that you don't need fast casting, but their effectiveness is far stronger on a runed mesmer than on a warrior.
If you truely want to hunt casters, killing them WHILE stopping them from casting anything is probably the better route.
There's a nice cookie cutter idea of a hammer user who uses a double knockdown followed by a whopping 10s. Blackout. Now unless you can make a build that does more damage and longer shut out than that, anything else unfortunately won't be judged with a good light...
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Nov 21, 2005, 05:18 PM // 17:18
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#5
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Krytan Explorer
Join Date: Sep 2005
Location: Druery Lane
Profession: W/
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There's a nice cookie cutter idea of a hammer user who uses a double knockdown followed by a whopping 10s. Blackout. Now unless you can make a build that does more damage and longer shut out than that, anything else unfortunately won't be judged with a good light... [/QUOTE]
can you pleas enlighten us Ive used the search but nothinh came up id love to try it out as Im a hammer warrior ,thanks
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Dec 09, 2005, 04:02 AM // 04:02
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#6
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Jungle Guide
Join Date: Jun 2005
Location: Atlanta
Guild: GONG
Profession: W/E
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Quote:
Originally Posted by Venus
I have recently been playing in the random arenas with this build, with great success I might add. If the general community could judge it or make suggestons, I would really appericiate it.
If the attributes are a little off, sorry, I am on my laptop.
W/Me
Domination 11
Inspiration 11
Swordsmanship/axe mastery 9 + 2
Leech Signet
Power Drain
Power Block {E}
Signet of Humility
Drain Enchantment
Black Out
Either Feast
Ressurection Signet/Physical Resistance
Basicaly you run up to the caster of your choosing (call target), remove any enchantments, interupt all their spells, stop them from using their elite skill, and then black them out... and if you need a quick heal during that time just use either feast.
(and the whole time you are attacking them with your sword, or axe)
During every single on of my battles I never ran out of energy because of leech signet, drain, and power drain. ^_^
what do you think?
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I like the general look of this build, tried something similar. I think it could be wise to have a little less mez stuff and a couple of attacks from melee.
This build might work well on a necro.
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Dec 09, 2005, 06:46 AM // 06:46
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#7
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Jungle Guide
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when i monk, in 4v4, builds like this dont really cause too much problems with me
sure its "annoying" but in the end, my team is still gonna win 9 times out of 10
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Dec 10, 2005, 05:10 PM // 17:10
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#8
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by The Muffen Man
There's a nice cookie cutter idea of a hammer user who uses a double knockdown followed by a whopping 10s. Blackout. Now unless you can make a build that does more damage and longer shut out than that, anything else unfortunately won't be judged with a good light...
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can you pleas enlighten us Ive used the search but nothinh came up id love to try it out as Im a hammer warrior ,thanks [/QUOTE]
goofy quote there but hmm...
I didn't make the idea and I'm just thinking about it but
Devastating Hammer {E}
Crushing Blow
Mighty Blow / Irresistable BLow
Hammer Bash
Frenzy
Sprint
Blackout
Res Signet
I suppose that'd do it. I think maybe going 12 hammer 12 domination, rest to strength would work. 16 hammer, 9 strength, 10 domination is most definitely better, though the blackout won't last as long.
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